重建反向渲染技术的最新趋势使用神经网络将3D表示作为神经领域。基于NERF的技术将多层感知器(MLP)拟合到一组训练图像,以估算一个辐射场字段,然后可以通过卷渲染算法从任何虚拟摄像机呈现。这些表示形式的主要缺点是缺乏定义明确的表面和非交互式渲染时间,因为必须查询宽大和深的MLP,每个框架必须查询数百万次。这些限制最近被单一克服了,但是设法同时完成了这一限制,从而打开了新的用例。我们提出了Kiloneus,这是一种新的神经对象表示,可以在交互式框架速率下的路径跟踪场景中渲染。 Kiloneus可以在共享场景中对神经和经典原语之间的逼真的光相互作用进行模拟,并且它可以实时执行,并有足够的空间进行未来的优化和扩展。
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Stress has a great effect on people's lives that can not be understated. While it can be good, since it helps humans to adapt to new and different situations, it can also be harmful when not dealt with properly, leading to chronic stress. The objective of this paper is developing a stress monitoring solution, that can be used in real life, while being able to tackle this challenge in a positive way. The SMILE data set was provided to team Anxolotl, and all it was needed was to develop a robust model. We developed a supervised learning model for classification in Python, presenting the final result of 64.1% in accuracy and a f1-score of 54.96%. The resulting solution stood the robustness test, presenting low variation between runs, which was a major point for it's possible integration in the Anxolotl app in the future.
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Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example of reinforcement learning. However, the bandit problem deals with a static environment where the agent's action does not influence the reward probabilities. This study aims to extend the conventional approach to a more general multi-agent reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of agents' actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, discontinuous bandit Q-learning, in view of a potential photonic implementation. Here, state-action pairs in the environment are regarded as slot machines in the context of the bandit problem and an updated amount of Q-value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a multi-agent architecture in which agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state-action pair selections among agents. We demonstrate that multi-agent reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.
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Code generation from text requires understanding the user's intent from a natural language description (NLD) and generating an executable program code snippet that satisfies this intent. While recent pretrained language models (PLMs) demonstrate remarkable performance for this task, these models fail when the given NLD is ambiguous due to the lack of enough specifications for generating a high-quality code snippet. In this work, we introduce a novel and more realistic setup for this task. We hypothesize that ambiguities in the specifications of an NLD are resolved by asking clarification questions (CQs). Therefore, we collect and introduce a new dataset named CodeClarQA containing NLD-Code pairs with created CQAs. We evaluate the performance of PLMs for code generation on our dataset. The empirical results support our hypothesis that clarifications result in more precise generated code, as shown by an improvement of 17.52 in BLEU, 12.72 in CodeBLEU, and 7.7\% in the exact match. Alongside this, our task and dataset introduce new challenges to the community, including when and what CQs should be asked.
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Neural machine translation (NMT) has become the de-facto standard in real-world machine translation applications. However, NMT models can unpredictably produce severely pathological translations, known as hallucinations, that seriously undermine user trust. It becomes thus crucial to implement effective preventive strategies to guarantee their proper functioning. In this paper, we address the problem of hallucination detection in NMT by following a simple intuition: as hallucinations are detached from the source content, they exhibit encoder-decoder attention patterns that are statistically different from those of good quality translations. We frame this problem with an optimal transport formulation and propose a fully unsupervised, plug-in detector that can be used with any attention-based NMT model. Experimental results show that our detector not only outperforms all previous model-based detectors, but is also competitive with detectors that employ large models trained on millions of samples.
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Learning-based image compression has improved to a level where it can outperform traditional image codecs such as HEVC and VVC in terms of coding performance. In addition to good compression performance, device interoperability is essential for a compression codec to be deployed, i.e., encoding and decoding on different CPUs or GPUs should be error-free and with negligible performance reduction. In this paper, we present a method to solve the device interoperability problem of a state-of-the-art image compression network. We implement quantization to entropy networks which output entropy parameters. We suggest a simple method which can ensure cross-platform encoding and decoding, and can be implemented quickly with minor performance deviation, of 0.3% BD-rate, from floating point model results.
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In modern business processes, the amount of data collected has increased substantially in recent years. Because this data can potentially yield valuable insights, automated knowledge extraction based on process mining has been proposed, among other techniques, to provide users with intuitive access to the information contained therein. At present, the majority of technologies aim to reconstruct explicit business process models. These are directly interpretable but limited concerning the integration of diverse and real-valued information sources. On the other hand, Machine Learning (ML) benefits from the vast amount of data available and can deal with high-dimensional sources, yet it has rarely been applied to being used in processes. In this contribution, we evaluate the capability of modern Transformer architectures as well as more classical ML technologies of modeling process regularities, as can be quantitatively evaluated by their prediction capability. In addition, we demonstrate the capability of attentional properties and feature relevance determination by highlighting features that are crucial to the processes' predictive abilities. We demonstrate the efficacy of our approach using five benchmark datasets and show that the ML models are capable of predicting critical outcomes and that the attention mechanisms or XAI components offer new insights into the underlying processes.
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In the last decade, exponential data growth supplied machine learning-based algorithms' capacity and enabled their usage in daily-life activities. Additionally, such an improvement is partially explained due to the advent of deep learning techniques, i.e., stacks of simple architectures that end up in more complex models. Although both factors produce outstanding results, they also pose drawbacks regarding the learning process as training complex models over large datasets are expensive and time-consuming. Such a problem is even more evident when dealing with video analysis. Some works have considered transfer learning or domain adaptation, i.e., approaches that map the knowledge from one domain to another, to ease the training burden, yet most of them operate over individual or small blocks of frames. This paper proposes a novel approach to map the knowledge from action recognition to event recognition using an energy-based model, denoted as Spectral Deep Belief Network. Such a model can process all frames simultaneously, carrying spatial and temporal information through the learning process. The experimental results conducted over two public video dataset, the HMDB-51 and the UCF-101, depict the effectiveness of the proposed model and its reduced computational burden when compared to traditional energy-based models, such as Restricted Boltzmann Machines and Deep Belief Networks.
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In video surveillance as well as automotive applications, so-called fisheye cameras are often employed to capture a very wide angle of view. As such cameras depend on projections quite different from the classical perspective projection, the resulting fisheye image and video data correspondingly exhibits non-rectilinear image characteristics. Typical image and video processing algorithms, however, are not designed for these fisheye characteristics. To be able to develop and evaluate algorithms specifically adapted to fisheye images and videos, a corresponding test data set is therefore introduced in this paper. The first of those sequences were generated during the authors' own work on motion estimation for fish-eye videos and further sequences have gradually been added to create a more extensive collection. The data set now comprises synthetically generated fisheye sequences, ranging from simple patterns to more complex scenes, as well as fisheye video sequences captured with an actual fisheye camera. For the synthetic sequences, exact information on the lens employed is available, thus facilitating both verification and evaluation of any adapted algorithms. For the real-world sequences, we provide calibration data as well as the settings used during acquisition. The sequences are freely available via www.lms.lnt.de/fisheyedataset/.
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Capturing large fields of view with only one camera is an important aspect in surveillance and automotive applications, but the wide-angle fisheye imagery thus obtained exhibits very special characteristics that may not be very well suited for typical image and video processing methods such as motion estimation. This paper introduces a motion estimation method that adapts to the typical radial characteristics of fisheye video sequences by making use of an equisolid re-projection after moving part of the motion vector search into the perspective domain via a corresponding back-projection. By combining this approach with conventional translational motion estimation and compensation, average gains in luminance PSNR of up to 1.14 dB are achieved for synthetic fish-eye sequences and up to 0.96 dB for real-world data. Maximum gains for selected frame pairs amount to 2.40 dB and 1.39 dB for synthetic and real-world data, respectively.
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